Open role · Contract · Remote

Your score.
Our heroes.

We're looking for one person to own the audio for Rune — score and sound design both.

Type
Contract
Rate
Open to discuss
Discipline
Music & SFX
Studio
Nether · CH

One game, every sound

Rune (working title) is a single-player, party-based RPG. We’re looking for an orchestral and cinematic sound, with music and effects that feel like they belong together.

You’ll help give the game its voice, from the soundtrack to the smallest sounds. Yes, we have opinions about menu clicks.

What you'd make

  • An original score Memorable themes and music that responds to what’s happening in-game.
  • Sound design and ambience Effects that give actions weight and places atmosphere.
  • Audio ready for the game Clean, organised assets, with loops and stems where needed.

Start focused, grow from there

We’d begin with a small set of music and sound assets, agreeing the scope together before work starts. From there, we can expand if it’s a good fit on both sides.

How we'll work together

We’ll bring references, a sense of the mood, and clear feedback. You’ll bring your ear and ideas — including telling us when a different approach would sound better.

We’ll agree on scope, deliverables, and revisions up front.

Standard work-for-hire, with credit and the right to use the work in your reel once the game is announced.

What we're looking for

  • A reel showing orchestral or cinematic composition and sound design.
  • A feel for how music and effects support an interactive experience.
  • Confidence delivering finished, organised audio.
  • Clear communication, realistic timelines, and a constructive approach to feedback.

Nice to have — pluses, not dealbreakers

  • Unreal Engine and MetaSounds
  • Wwise or FMOD
  • Adaptive music implementation

Let's hear it

Send a link to your reel or portfolio, with examples of both composition and sound design. Include your availability and preferred rate or pricing approach. No cover letter required.

hello@nether.games